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by YeGoblynQueenne
1621 days ago
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Have you tried using something more efficient and precise, for example a flocking algorithm? https://www.oreilly.com/library/view/ai-for-game/0596005555/... Neural nets and machine learning in general are good for problems whose solutions are hard to hand-code. If you can hand-craft a solution there's no real need for machine learning and it might simply take up resources you need more elsewhere. |
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I'm thinking each group of mobs has a server directed leader, who's position is server deterministic and then to save bandwidth the PvE minions and their movements can be generated on each client, just tracking when they are killed.
I'm not scared of desyncing in the details. As long as the PvP stuff is coherent.