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by rlyshw
1633 days ago
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Yeah as the sibling comment mentions these WebRTC implementations do not scale. While you "can hook it up" for hyper-specific applications and use cases, it does not scale to say an enterprise, where a single SA needs to support LL streaming out to tens of thousands of users. I imagine the (proprietary) stadia implementation is highly tuned to that specific implementation, with tons of control over the video source (cloud GPUs) literally all the way down to the user's browser(modern chrome implementations). Plus their scale likely isn't in the tens of thousands from a single origin.
Even still, I continue to be blown away by the production latency numbers achieved by game streaming services. And my use-case is no use-case or every use-case. I'm just a lowly engineer that has seen this gap in the industry. |
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Also PeerTube seems to have found a way to combine the cheapness of peer to peer and the reliability of an (HTTP?) dedicated server, I wonder how did they achieve this ?