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Most semiconductor/electronics companies are not at all remote friendly, in the way you'd imagine, since, like you said, their core business is lab centered and focused on selling products you have to physically interact with, unlike the pure SW industry. Some are however, remote friendly in the way that they do offer WFH options, but that means you live around the office/HQ for legal and security reasons and can WFH every now and then, with the agreemant that you have to show up at the office when required, not you get employed form anywhere in the world you happen to reside in and keep working from your living room, that's a no-go from the start for any established company in the semi field. Also, most of them believe in a culture where shoulder-to-shoulder collaboration is key to development success and innovation, and having worked in the industry I have to agree. When the industry was forced remote kicking and screaming in 2020 "thanks" to Covid, morale and junior onboarding suffered a lot since the whole processes and culture was built on decades of shoulder-to-shoulder work where the only way to learn was, besides the necessary years in academia, to hang around seasoned graybeards and get your hands dirty with them vs self study with Googling the answers on stack overflow, so this process couldn't (management also didn't want to) suddenly uproot it and convert it to fully remote. Basically, a material scientist, optics engineer or physicist would be at the core of the main money making products (lithography machines) and therefore be way more valued than SW devs which tend to be treated more as cost center in this industry (in general but can't speak for ASML), so if you like being at the core of the product and be treated like a rockstar, then I'd stay in the SW industry and avoid the semi industry all together (I worked 7 years as a dev in semi, before leaving it for good for the SW industry, but the graybeards I worked with in analog design with deep domain knowledge in RF were making bank and were pampered like rockstars, whereas SW and FW devs were treated like replaceable cogs that could be easily offshored without any losses). |