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by traject_
1626 days ago
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>And I do know that video-games have been available for a few decades now, but the thing is that they've become quite compartmentalised from society's point view. More exactly if you like video games or if you're into video games most probably that means that you're the kind of person that is spending tens of hours per month (week?) hooked to a PC or a game-console, ignoring the outside world, hence the outside society. Culture, by definition, was meant to provide some "glue" to society, to embrace it, so to speak, today's video-games (or most of them, anyway) run counter to all that. Culture has various definitions that it can be interpreted by but by your comments, your views on culture appear to be that relevant to the youth of the mid to late 20th century but are much less relevant to the youth of today. The culture around video games is more dynamic and popular compared to that of cinema which has serious issues drawing eyeballs outside of the repetitive blockbuster films. There's a reason why the CEO of Netflix was more concerned about the threat from video games to their product. |
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