yes, id software is notorious for open sourcing all their games a while after release.
John Carmack took a few months break from Rage development to work on these (at least on Wolfenstein, not sure about Doom) [1], so there will definitely be substantial differences to adapt to iOS, like - I'm guessing - OpenGL-ES code and touch controls.
Great little detail:"Wolfenstein was originally written in Borland C and TASM for DOS, but I had open sourced the code long ago, and there were several projects that had updated the original code to work on OpenGL and modern operating systems. "
Everyone benefits from Open Source, even the original creators.
Everyone benefits from Open Source, even the original creators.