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by stephth 5402 days ago
yes, id software is notorious for open sourcing all their games a while after release.

John Carmack took a few months break from Rage development to work on these (at least on Wolfenstein, not sure about Doom) [1], so there will definitely be substantial differences to adapt to iOS, like - I'm guessing - OpenGL-ES code and touch controls.

here's a write-up from Carmack about his Wolfenstein iPhone development adventures: http://www.idsoftware.com/wolfenstein3dclassic/wolfdevelopme...

[1] http://www.youtube.com/watch?v=4zgYG-_ha28

2 comments

Great little detail:"Wolfenstein was originally written in Borland C and TASM for DOS, but I had open sourced the code long ago, and there were several projects that had updated the original code to work on OpenGL and modern operating systems. "

Everyone benefits from Open Source, even the original creators.

Doom 3 is going to be open-source before the end of the year. I can't wait!