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by pimlottc
1636 days ago
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Wow, thank you for this very thorough response. I also had to look up SRS [0] as a key concept. Really impressive the way that all the different piece and placement combinations have been broken down in a comprehensive way. I can see now how this becomes a much more organized and deterministic game with these changes, allowing players to plan their moves and inputs precisely so that they are barely need any visual feedback to confirm the state of the board, allowing them to queue up multiple moves in rapid succession. Of course I’m sure it takes a lot of training and practice as well! 0: https://tetris.fandom.com/wiki/SRS |
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