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by optymizer
1637 days ago
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This is highly subjective, but I spectated a few games and the amount of shaking that is happening seems excessive to me. Maybe the kids are impressed by all the shaking going on, but I find it hard to focus when the thing I'm focusing on keeps jumping around. On a related note, I think screenshakes are extremely overused in indie games. It's so cheap to add that it cheapens the games. - Threw a grenade? Boom. screenshake.
- Shot a bullet? Boom. screenshake.
- Picked up an item? Boom. screenshake.
- Let out a big sigh? screenshake.
- Physically shook your display? Double screenshake.
- Rolled your eyes at all the screenshakes? There's a screenshake for that too
In StarCraft, the screen didn't shake even if you dropped a nuke on someone else's base. I guess the good folks at Blizzard at the time didn't watch that one GDC talk, "Juice It or Lose It", so they had to come up with a different way to make a good game. |
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Meanwhile, "arcade" style games like platformers, bullet hells, puzzles (tetris etc), turn based card games, etc need to juice up the moments when important things happen (because these aren't games full of subtlety moment to moment), and don't have a crazy amount of complex information on the screen that gets sacrificed in a screenshake.
To note, Hearthstone and Diablo III both have plenty of screenshake, although I believe you can turn them off (and many indie games heavy on screen shake offer this option too).
Juice is indeed very important to make games "feel" good, but perhaps more devs need to ask "is the juice worth the squeeze?" to not turn off players like you.