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by montjoy
1639 days ago
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I’m totally out of my expertise here but I have a question - from my understanding ray tracing is primarily used for lighting/shadows/reflections- wouldn’t it be OK for something like shadows to be inaccurate- maybe some sort of amalgamation over frame refreshes? Real world light is messy anyway. I’m talking about a game type scenario not something scientific. Maybe another way to ask is- we’re trying to simulate a real world “analog” scene - maybe using an analog processing technique could actually be quite faithful for generating it? Or not. Like I said I don’t understand too much of this. |
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Now I'm not sure what this 6/8 bit precision or analog precision means so I can't say with confidence, but if your scalars are that low precision you can't really do much. You could technically encode it with some fancy tricks like instead of storing coordinates for each vertex you store the delta from previous one etc. but I think this wouldn't work if the device was just some dumb analog matrix multiplier with baked logic.
Also having low detail shadows creates visual artifacts, see this for example [1]
[1] https://digitalrune.github.io/DigitalRune-Documentation/medi...