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by mekkkkkk
1639 days ago
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I'm currently exploring and using Godot and I'm super impressed by it. It's a fantastic piece of work in many regards. Why would you want to sidestep the entire editor ecosystem and introduce a JS dependency to your game? Do it in GDScript/C++ instead and put it in the asset library where it belongs. If that's not possible, perhaps submit a pull request. You do you of course, but promoting it on HN is implicitly saying that this is a good idea while it in fact works completely against the grain. |
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For context: I have been playing with Godot custom C++ modules in the past year and I've had a blast. Such as a wonderful project.