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by mekkkkkk 1639 days ago
I'm currently exploring and using Godot and I'm super impressed by it. It's a fantastic piece of work in many regards.

Why would you want to sidestep the entire editor ecosystem and introduce a JS dependency to your game? Do it in GDScript/C++ instead and put it in the asset library where it belongs. If that's not possible, perhaps submit a pull request.

You do you of course, but promoting it on HN is implicitly saying that this is a good idea while it in fact works completely against the grain.

1 comments

I couldn't agree more. Not to bash on this project, what is the point here exactly? Godot has an excellent build system(scons), plugin system with scripts(GDScript) and even native plugins with C++. And a bunch of tools that are super useful for development. Like you said, "wrapping it" inside NodeJS is just asking for trouble and might be a maintenance nightmare.

For context: I have been playing with Godot custom C++ modules in the past year and I've had a blast. Such as a wonderful project.