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by rndm_access 1642 days ago
I am a strong proponent of not using anything that forces you to use OOP as "baby's 1st language". Well I see OOP as a heresy in general tho. To me programming is about algorithms and data structures and data flow. Not some strange concept of OOP that does not even have an exact definition and you can see some extremists claiming that literally everything is OOP.
8 comments

Although D supports the OOP paradigm, it does not require it at all. Very little of the D standard library uses OOP, for example.
My first true language was learning C in college, I'd definitely do that again. When I switched to CS everything was scheme (lisp) based which I actually preferred to Python and later on was mostly Java based. I still hate Java but it's gotten me through interview / interview screens so I'm okay with it now.

For me, first language should be strict and not too loose with the rules (so not python). Once you've got the rules down and understand why they are there / why certain languages use those constructs - build from there.

But take all of this with a grain of salt because I was a very distracted student more interested in working for startups during college than graduating with a nice GPA ;)

"I see OOP as a heresy in general"

Rndm_access, I know everyone is entitled to their opinion, but can I probe a bit on this?

Can you tell us about the largest code base you feel productive in? How about the largest code base you love?

How many lines of code are they? How many active developers do those code bases have (i.e. developers with weekly commits)?

Do you have trouble staffing new engineers?

Thanks for any reply given.

I don't know what "heresy in general" means regarding a programming language feature, but I dislike OOP in Java and C++ code where I have encountered it.

The largest code base I love and feel productive in is Linux kernel which is mostly C and assembly, medium sized project of 30 million lines, probably less than ten thousand active developers (although difficult to judge with the way development on certain features or functions can occur for years on private repositories before being merged), I would say relatively high rate of change for a project of the size.

My impression of the Linux kernel was that it uses a fair amount of OOP via manually-written vtables, though? For example: http://lxr.linux.no/linux+v2.6.39/include/linux/fs.h#L1569
It frequently has structures containing objects of different types that have to identify themselves so they can be processed in different ways. This general pattern, and function pointers in C predates formal "OOP" of course, so I don't call it manually-written vtables. But yes it has this and it is a good technique.

OOP languages which do this automatically for you is AFAIKS just a thin and often clunky layer of syntactic sugar on top of it.

> just a thin and often clunky layer of syntactic sugar on top of it.

That sugar does help.

C allows adding another function pointer to that structure, but not set that pointer. C++ compiler forces programmers to implement all interface methods. Forget to override a method, the code which instantiates the class won’t compile complaining about not being able to instantiate an abstract class.

Code navigation is another thing. In visual studio, while the cursor is over an abstract method, F12 key looks up all implementations of the abstract class, and populates the “find symbol results” panel with a clickable list of the implementations of the method. With visual assist addon installed, Alt+G key does the same only presents the results in a popup menu instead of a separate panel.

Both things are borderline useless for small projects, but IMO they help a lot for medium to large ones, especially developed by multiple people.

> That sugar does help.

I've never found it very compelling. As I said there are also downsides, inflexible implementation that is implementation specific (so it can be difficult to manipulate with low level assembly).

> C allows adding another function pointer to that structure, but not set that pointer. C++ compiler forces programmers to implement all interface methods. Forget to override a method, the code which instantiates the class won’t compile complaining about not being able to instantiate an abstract class.

Never found that particularly helpful if the code is structured well. You'd either allow for NULL implementations to be default or error not implemented at least until all subsystems are converted, or the initialization functions that all object allocations should call (because the code is well written) can verify all required fields are set. If you want to be even cleverer, you can probably do static initialization checks at least where your fields are constant and have those compile down to nothing just checked at compile time.

> Code navigation is another thing. In visual studio, while the cursor is over an abstract method, F12 key looks up all implementations of the abstract class, and populates the “find symbol results” panel with a clickable list of the implementations of the method. With visual assist addon installed, Alt+G key does the same only presents the results in a popup menu instead of a separate panel.

I can see how that might help a little, although surely with some minimal scripting a symbol browsing tool should be able to be taught about similar patterns like find all functions that are assigned to this particular member of a structure of function pointers. Although I don't use IDEs or any symbol tagging tools just grep usually, so maybe I'm a luddite.

With a nice code base that follows reasonable conventions and naming, it's pretty easy to find e.g., if you have a structure-of-function-pointers style of thing then you can find all definitions of "struct address_space_operations" or if a function pointer member is called page_mkwrite, then you search for *_page_mkwrite and get ext4_page_mkwrite, xfs_page_mkwrite, btrfs_page_mkwrite, etc. (which are not always strictly enforced in Linux but at least if you are searching for \.page_mkwrite you can usually easily see non-confirming names).

> Both things are borderline useless for small projects, but IMO they help a lot for medium to large ones, especially developed by multiple people.

I don't see that it helps a lot, and even as syntactic sugar I don't see it being a big advancement in the scheme of things.

File descriptors are fundamentally polymorphic, they can be files, pipes, sockets, signalfd, eventfd and the list is ever growing, everything is a file.
from the article:

  To that end, I’ve left out a lot of the advanced features (so far), such as:

    Templates
    Type inference
    Operator overloading
    Overloading in general!
    __traits
    Classes/Interfaces/OOP
    Pointers/references (mostly)
    Memory management in general (thank you GC!)
I have no teaching experience to back it up yet I've always felt this approach of intentionally leaving out very nifty, useful, and sometimes important bits of knowledge is bad. For sure, in the scope of one class there's not enough time to thoroughly teach everything and test on it, tradeoffs have to be made, but I'd still rather instructors explicitly mention such things as briefly as they can get away with (but three times) just with the expectation that not everyone is going to really even 'get' them and it won't be on any tests. People very much go with what they know (you'll find bubble sort in production software, alas) and if you don't even give them a sign for "here's something you might want to explore on your own or come back to if you run into it again later" most won't set foot beyond their present understanding. The worst offender in this sort of omission I think comes from the excellent SICP book -- it's not the book's fault, it's not even really trying to "teach Lisp", but people nevertheless use the book and as a side effect learn a bit of Scheme, which they confuse (because no one told them otherwise) for thinking that they now know Lisp. But they don't. In order to know Lisp one needs to learn Common Lisp with its macros, its OOP, its condition system, its types (which SBCL can check at compile time and use for more optimized assembly), its packages, its approach to interactive development... It's the same issue as high school C++ courses (I assume some of them are still around!) teaching it as C with classes, and never hearing about (let alone touching), say, templates, let alone any of the modern C++0x and on features.
If you want to go maverick, why not LISP?
Too many parentheses.
Come on, that's not a real problem ;)

As someone who had a Clojure phase about 9 years ago: the actual problem with modern Lisps is that they don't really offer a big set of unique good features. The basic functional map-filter-reduce "meat grinder" is everywhere (and has been almost everywhere for a long time, Java not having lambdas for ages is what clouded everyone's vision into thinking that's not the case). The other "Lisp feature" is macro metaprogramming based on homoiconicity (Code Is Data™) and we have it in some non-Lisps too now (hello Elixir) and… is it really the best way to do metaprogramming? Ehh. Well, many compiled&typed languages actually do similar-ish things: using syn in Rust proc macros / haskell-src-exts in Template Haskell you can work with code "as data". And that isn't as nice to work with as D's `static foreach/if` + reflection/introspecion thingies like allMembers/getMember.

Clojure is a sort of baby’s first lisp. That’s not a bad thing by the way. Its relative simplicity and restrictiveness are usually beneficial for corporate environments and I like working in it.

That said, if you want to talk about lisp you should really talk about Common Lisp. And there are a lot of solid criticisms of Common Lisp, but not enough features isn’t one I’ve heard before. The LOOP facility alone has an absurd number of features, to say nothing of the Meta Object Protocol.

It’s fair to say that a proficient Lisper can write performant code in any set of paradigms you like using a modern Common Lisp implementation. That comes with some considerable trade-offs though.

Parentheses aren't required for Lisp, since there are many alternative representations http://chriswarbo.net/blog/2017-08-29-s_expressions.html
> many alternative representations

If people feel regularly compelled to redo the syntax, there's something wrong with it. "Many" means balkanization, which is another problem. (D has some carefully designed points which discourage balkanization.)

It goes back to too many parentheses. So I'm only half joking about it.

I can’t tell if you’re joking, but you did make me laugh.
Ah...isn't D close enough to being a superset of C that it's perfectly usable as a non-OOP language, in educational contexts?
Yes, it is. And you don't have to suffer under a preprocessor!

(It's impractical to program in C without using the preprocessor, and the preprocessor requires use of a lot of very outdated programming practices.)

D can be used in "BetterC" mode, where it operates as what C could be with modern sensibilities.

Unless you are touching something like threads or exceptions, you probably won't use classes unless it expresses your data best.

So yes, perfectly usable without OOP or classes.

> claiming that literally everything is OOP

Well, "is" is quite the load-bearing word in those claims. I think it is kinda true in the sense that lots of things can be represented as OOP. A great example is how Scala represents ML-style ADTs as sealed class hierarchies.

For beginners, Smalltalk is totally out of question, then?

:D