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by djrockstar1
1639 days ago
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It's appalling to me that iOS developers still exist after all the hoops you have to jump through to get an iOS app out. I'm a web developer that got roped into developing and then publishing a react native app for android and iOS. The android process was relatively painless compared to the crap Apple has you do. For starters, you can't even produce an app build without running on iOS, so the company had to procure an old Mac just so we could compile. Once I got Xcode set up, I learn that I need to connect to an iPhone as a target device in order to build. Thank god for small companies and being able to get things done quick. Another hoop and painful 30-40 minute compile times later (for a relatively small app mind you, also caching didn't seem to help whatsoever cause even back to back compiles were still slow as hell), we finally get out a build out on TestFlight, only to wait an undisclosed amount of time for Apple's approval. I realize these aren't issues if you're already drunk on the Apple Kool-aid and have the latest Mac with the latest iPhone. Then these barely seem like hurdles, but to someone who hasn't already sold their soul to Apple, publishing an iOS app should not be this difficult. |
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> Anywho, that’s Apple for you. Why am I still an iOS developer? I dunno, I got bills to pay.
People will chase the money. Even with the onerous review process and 30% cut, there's still a good amount of money to be made on the App Store.
This is the standard collective action problem: if a significant chunk of iOS app developers just said "that's enough, we're not working on this anymore" (and if legions of other developers didn't surge in to replace them), then you better believe things would change. But no one wants to stick out, and most software developers seem to think they're too good for a union.