The first two Download on App Store buttons aren’t links to the App Store. (The third Same Same Or is, but is missing a game screen shot on the web. All Safari on iOS.)
Huedoko is fun for the first few plays anyway. I love the clever name. Being 4 years old and never updated may not “read” the greatest evidence that you’re actively developing.
The core gameplay is alright. It’s not going to be a game that I’ll find addictive, but the core gameplay was interesting and different in a generally good way.
What was missing was some of the challenge/fun elements of modern puzzle games. A timer, a target number of moves, maybe locking in the squares that were already correct. (Why would it move them anyway once I knew they were correct?)
It was also missing some polish. On an XS Max, it didn’t fill the screen. Every so often, I would end up with a solid red screen that I had to click on to proceed.
In your shoes, I’d consider using that app as the basis to rewrite it in React Native. That will give you a game where you know the core dynamics and gameplay, a modern platform that’s highly relevant and well-understood by recruiters.
For oogieCam, I got nothing at all useful until I realized I had to turn off the hardware mute button on my phone (which generally lives engaged but if you can find in software the fact that it’s set, you could give the user a hint). This one’s much more on me than you/the app, but a recruiter or hiring manager is going to be making a 5 minute judgment, so maximize your chances.
Huedoko is fun for the first few plays anyway. I love the clever name. Being 4 years old and never updated may not “read” the greatest evidence that you’re actively developing.
The core gameplay is alright. It’s not going to be a game that I’ll find addictive, but the core gameplay was interesting and different in a generally good way.
What was missing was some of the challenge/fun elements of modern puzzle games. A timer, a target number of moves, maybe locking in the squares that were already correct. (Why would it move them anyway once I knew they were correct?)
It was also missing some polish. On an XS Max, it didn’t fill the screen. Every so often, I would end up with a solid red screen that I had to click on to proceed.
In your shoes, I’d consider using that app as the basis to rewrite it in React Native. That will give you a game where you know the core dynamics and gameplay, a modern platform that’s highly relevant and well-understood by recruiters.
For oogieCam, I got nothing at all useful until I realized I had to turn off the hardware mute button on my phone (which generally lives engaged but if you can find in software the fact that it’s set, you could give the user a hint). This one’s much more on me than you/the app, but a recruiter or hiring manager is going to be making a 5 minute judgment, so maximize your chances.
Best of luck!