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by Nullinker
1641 days ago
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The hardware required for an acceptable VR experience seems to be finally within our grasp. I have been dreaming closing the human computer interface for decades. The possibilities for productivity and creativity are endless. Imagine sculpting a 3D model with you hands. Or being able to make music, not with virtual instruments but by manipulating waveforms of various audio streams with your with fingertips and feeling the sound while you sculpt it. Yet I have not seen even a tech demo for such things in VR, all innovation seems aimed consuming content, because that is where the easy money is. But I am still typing on a digital keyboard that cannot even sense how hard I am pressing the keys. What Apple did with the iPad pro and pencil for digital illustration is one example of what can be done. I hope Apple will once again innovate for creative professionals. The article contains a video of Steve Jobs talking about VR. I feel like Steve could push for something revolutionary for creative professionals, while Time Cook might give us something slightly better than that we had before. |
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Blender 3.1 (2022-03-09) will have Metal support for rendering. Unity has already a native Apple Silicon build and Unity Hub is starting to feel like a Mac app. I think both will be demoed at the announcement. I think the support for the creative apps will be good at the launch and will get better over time.
Creating new interaction paradigms is a hard problem and it takes time. When a lot of people will have access to the hardware and developer tools, these experiments will be abundant and something will emerge. I highly recommend Daniel Beauchamp as a great example for out-of-the-box interactions in VR: https://twitter.com/pushmatrix