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by ges 1636 days ago
funny thing: you would be raising millions in seconds if you launched the same project and stuck the label "play-to-earn" to it today
1 comments

Monetization was tricky because we didn't want any pay-to-win type of gimmicks. Instead, we were planning on game customization and in-game promos for fast food places and theme parks (e.g., show up at a McDonald's and you could win something you can't get anywhere else in the game).