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by slg
1643 days ago
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I guess I could have phrased that a little differently so you couldn't pull a quote out of context and miss my point regarding scarcity in a gaming context. In the context of games I was referring to decentralized scarcity. I can recognize the example of a game being better if not everyone has the same cards (but this is still financially motivated since Pokemon is a profit making endeavor). But in that context, what value does decentralization have? Why is decentralized Pokemon better than centralized Pokemon in a way that doesn't boil down to at least one of the parties having a financial interest in decentralization? The whole idea of "forking games" seems pointless to me. If there is demand for a fork, why wouldn't a different centralized version satisfy it? The only added value is the preservation of financial stake in the game. One again the idea of scarcity leads back to financial gain. |
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A game company can disappear, and the players can pick right up where they left off, with a new game, remake, or a reverse engineered copy of the server.
Why cant financial gain be a PART of the whole? People can both collect pokemon cards, and play with them. It's not mutually exclusive that you have to declare youre one or the other. Although NFTs probably should include a "you opened the wrapper" function, to create additional scarcity as people destroy the value of their items by making them less digitally pristine.