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by laumars
1647 days ago
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It didn’t help that the Saturn didn’t ship with an SDK and was painful to develop 3D titles on due to being a sprite based machine (3D was effectively transforming sprites. Which caused bugs like breaking alpha blending). The PlayStation wasn’t exactly easy by modern standards either but it was compared to that generation of consoles. For starters it had an SDK. Then there was the lack of storage constraints (unlike with the N64 cartridge). And while it didn’t have a Z index, at least it’s polygons weren’t just hack around 2D sprites. That all said, I do still love my Saturn and N64 more than my PlayStation. This is Tony a rational preference but more just what I enjoy more as a retro gamer. In some ways their faults enhance the console. |
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