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by malkia 5397 days ago
What exactly is he talking about? I've read it, but got confused...

I've been console game developer for quite some time, and async stuff has always been around for us (but not so network oriented for the stuff I was doing - streaming sound, file I/O, DMA from one cpu to another, etc.)

But If I have to direct it, then precooking your data, so data once loaded only pointer mixup is needed was the basic to get streaming stuff in a game (Spiderman-2, Ultimate Spiderman, Spiderman 3).

Then comes stuff like ability to cancel async jobs, and off course start several at the same time, giving some more info to the underlying code - which should be done first. I can go on technical details in few pages.

What exactly is he talking about?

1 comments

The whole thing came from "someone responding to node.js fanboys who pretend Node.js is faster at everything". Turns out his response contained a small, but ultimately flawed benchmark, which in turn provoked the reaction of other Node.js people. Some of it happened on Google+ and various blogs.

However, your perspective as a console game developer is highly interesting to me - care to write a bit more about it?

Not quite sure I would call people who question trivial benchmarks "fanboys". I would call people who post trivial one-sided benchmarks the fanboys, regardless of the language promoted. IMHO.