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by ac2u 1646 days ago
So if you had an ISO of a dreamcast game, it is possible to burn it to a CD-R and play it on an unmodified console (when it was first cracked it had to be a boot disc with a swap). The exploit was some sort of a software hijacking of the console's ability to play MIL-CDs which were used for interactive music discs in Japan.

Copying itself from the source discs (GD-ROMs that had their grooves packed closer together than a traditional CD for extra capacity), from what I can remember reading, was primary done via a dreamcast console (perhaps initially it was done via a development kit) and a serial cable or ethernet adapter.

I think over the years more means of doing the GD-ROM copy became available, like firmware overwrites of certain PC drives.

2 comments

Games that were bigger than a CD's capacity had to have their textures downsampled and recompressed though. I only point this out as anyone interested in playing DC games they don't have a GD-ROM copy of has a much better option in the form of GDEmu or Terraonion MODE.
It was the videos that were reencoded. Textures didn't add up the same way.
I stand corrected.
I remember the old way of ripping original Xbox games was to use a modded Xbox that would serve the game disc over FTP. You'd connect to the Xbox and copy the disc contents off of it. You could then burn them to a blank DVD and your modded Xbox would happily play the xex executable. You could have quite the library of games by borrowing from friends or renting from Blockbuster. The next upgrade was to drop in a larger HDD so you could play games off the HDD instead. Games loaded so fast and could load even faster with a high speed ribbon cable.

Now you can pull almost every retail Xbox game off of internet archive and throw nearly all of them on to a massive multi TB HDD.