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by zozbot234
1641 days ago
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> The design elements might look clunky by today's standards They were optimized for the low-resolution screens of that time (hence 'pixel perfect' design was the norm), and there was also no expectation whatsoever of "touch friendly" controls so everything was a lot more tightly-spaced than today. Though the mockup does show how larger widgets could also be integrated quite well in that sort of design. "Flat design" is a disaster and the latest redesigns are slowly inching away from it by adding some 3d-rendered shadows to try and restore some intuition for "depth". But that sort of fancy, almost photo-realistic rendering just adds more weirdness to the overall "flat" look. |
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The original flat designs, Zune HD and the Zune software, Windows Phone 7, Windows Media Center, was incredibly usable.
All those were produced by small design teams at Microsoft, and for, relative to an entire OS, small projects. (Settings aside Windows Phone 7 for a bit, which IMHO actually had very few distinct UI elements.)
Heck Windows Phone 7, to this day, is unlike anything else on the market, It is still going to be more responsive, and look cleaner, than almost anything else out there.
I am not sure why someone decided "flat" means "no button border", that is where I think it all went wrong.
Oh and also people who think flat means getting rid of text! Windows Phone 7 loved text, text was everywhere!