|
|
|
|
|
by ikskuh
1635 days ago
|
|
Oh, hi! > A small nitpick as the resvg author: the repo located here https://github.com/RazrFalcon/resvg Oh, i didn't see this. Thanks for some more correct and real numbers, i will correct them in the article later! > I'm not sure why the author linked some random, outdated fork. because it appears way higher up on the google search if you search for "svg rendering library". Sorry i didn't recognize that it's a fork! Nice work then! I should check it out for SVG rendering and parsing. How much work would it be to port over the C# SVG→TinyVG converter to Rust based on resvg? Considering that you already have a well done parser compared to mine... |
|
Probably a day, as long as you know Rust. I can take a look into it if you're interested. usvg (the SVG parser of resvg) is specifically designed to convert a real world SVG with all its quirks into a machine readable, minimal SVG/XML.
One thing to note is that usvg doesn't preserve text at the moment (will be converted into paths automatically) and Quadratic curves.
PS: I also have a longer, but still unfinished rant [0] over SVG complexity if you're interested.
[0] https://github.com/RazrFalcon/resvg/blob/master/docs/renderi...