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by vbphprubyjsgo
1645 days ago
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RPG games are terrible, invalid engineering. Insufferable garbage. They are about as fun as watching ads on 90s television, which is admittedly possibly better than staring at a brick wall. You will never have an RPG where it feels like you're playing the "Role", because what you are really doing is trying to walk in the right spot to trigger a switch. You will always see one way to "solve" a "problem" in any given situation that was just story-told to you, but the author preconceived a finite set of solutions (i.e., one) for you that can only be expressed by stepping in a certain coordinate bound. And this is just the tip of the iceberg concerning a real RPG. Most add all kinds of useless crap on top of this: like leveling systems, grinding, and purchasing things to make your weapon better (not even talking about microtransactions. I mean getting 100 gold to get item x to get item y to get a weapon you need to get to the next area). If a game needs to be so cluttered with emulating an open world with all kinds of details (in practice, these will all be thinly-veield consumeristic nonsense like getting a flower to use to craft or trade), it better be an Epic, and took multiple decades to create, not every single game a studio churns out every year. If it is not worth your time to build an actual interesting open world with an actual meaning (aside from consume product) behind the entities in said world, it's not worth my time to explore it; i will skip through everything, installing hack to skip forced dialog, etc, like every other game. |
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Granted, in Nethack you "Role Play" as a murderhobo, so it's not quite the narrative focus you are looking for, but if you want multiple ways to solve problems it has an incredible amount of player fuckery built in from decades of development.