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by leijurv 1646 days ago
For tracking, the spatial resolution was 1 chunk, which is 16 by 16 blocks, and the temporal resolution was 1 second. So, we have a few billion rows of tracking data for every player, localizing them to roughly that distance, roughly once a second.

For downloading bases, it is an essentially perfect recreation. Some things are missing, such as the color of banners, but for 99% of blocks, just setting the correct blockstates will recreate the build. Some disconnected sections of the build might not be found by the paintbucket floodfill algorithm though, so floating parts could be missing. We counteracted this by having a few random blocks in the chunk be checked on a schedule, so eventually it would get everything.