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by endtime
5405 days ago
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>an early worker kill is going to grow exponentially all game long. That's a very unrealistic claim, though yes, losing a worker very early can have a measurable effect. But that pretty much never happens, outside of all-in cheeses like 6 pool or proxy 2 rax/gate. Are you defending the original claim that games are decided over affecting 1% of one's opponents economy? |
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The original claim wasn't that the game was decided over 1% of someones economy. Rather, that games were decided over many small advantages gained, things like affecting someones economy by 1%. You do that 5-10 times throughout the game, and that's a good 5-10% of their economy.