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by philwelch
5408 days ago
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I think contemporary videogames are too complicated to do this with. Older, simpler games have a minimalistic beauty all of their own; newer, complex games are more of a spectacle but lose a lot of the simple elegance. It's similar to the difference between the deliberate, minimalistic, kendo-style lightsaber battle in Empire Strikes Back and the hyperactive, flashy lightsaber battles in the Star Wars prequels. |
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But perhaps you're right. There does seem to be a sweet spot in the balance of 16-bit era games, where the technical complexity wasn't so constrained as to force a boring outcome (as with 8-bit and earlier), nor so complex as to require a herculean amount of effort.
Time will tell. I would rather err on the side of being hopeful.