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by hypertele-Xii
1646 days ago
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> A game which randomly misinterprets your inputs will not. You clearly know nothing about games. This specific kind of challenge (called 'output randomness') is widely employed in games and it absolutely makes you better at carefully considering what you're doing (because it might go wrong), making contingency plans (inevitably it will go wrong), efficient encoding of intent (maximize the outcome despite going wrong), and priorization (dedicate more effort to the important first). The results of getting better at this kind of thing can be seen in telecommunications, where the unreliability of links has required very smart people figure out how to communicate over them anyway. And our networks are more robust because of it. |
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“Output randomness”, as in, rolling a d20 to see how your attack goes is not remotely close conceptually to the idea of a game that intentionally misinterprets your controls.
If you choose to attack, your attack might not succeed. But that’s not a good analogy for a disability. Those are the rules everybody plays by. A disability like a stutter would be you decide you want to attack but then the game decides you’re going to use a useless item instead.