|
|
|
|
|
by kalal
1645 days ago
|
|
My background is in image processing and I can see quite clearly that the high frequency noise happens when you subtract two images, one of which is shifted by half-pixel for instance. What you are left with is the edges (high frequency) of the image. The same applies to 1D in my opinion. For this reason I am not convinced (1) is actually true. The argument about lack of low frequency is interesting, who knows what is happening there indeed. |
|
If you take a sinusoids, invert it, slightly offset it, and combine them. You get a smaller signal always, unless you’re delay is larger then 90°.
I would recommend playing with some audio signals in an online simulator and see what you get, you realise that your 2D intuition does not apply well to analogue 1D signals. The strict digital nature of image processing done on a computer creates the possibility of results not easily possible when working on analogue signal. After all you can one pixel on a screen at max brightness, and it’s neighbour completely of, but it’s impossible to recreate a similar hard edge with an audio signal because it would require the speaker to be capable of infinite speed and acceleration.