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by belugacat
1652 days ago
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Oh wow, super fascinating reference, thank you for posting it! I’ll have to check it out, I’ve been prototyping game concepts with many thousands of agents who all do interesting things for the player to investigate (the key here is that they don’t have to be particularly complex or meaningful, they just have to overlap in enough thought provoking ways to keep the player engaged), and I’ve had a similar insight (“make agents identify a position and adopt the opposite stance”) that seems to yield interesting early results. (sorry, nothing concrete to share and likely won’t for a long time) |
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