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by angusdavis 5407 days ago
That article misses the bulk of what good design is actually about. To quote Steve Jobs:

"Most people make the mistake of thinking design is what it looks like. People think it's this veneer -- that the designers are handed this box and told, 'Make it look good!' That's not what we think design is. It's not just what it looks like and feels like. Design is how it works."

If you want to learn about design, before reading books about colors, fonts, grid layouts or how to make an inner glow in Photoshop, you should start by reading something like Don Norman's "The Design of Everyday Things" to gain an appreciation for how things work, and why. Then worry about making them look good.

5 comments

If you want to learn about design, before reading books about colors, fonts, grid layouts or how to make an inner glow in Photoshop, you should start by reading something like Don Norman's "The Design of Everyday Things" to gain an appreciation for how things work, and why. Then worry about making them look good.

This is a book that developers should read because it helps you think about thinking, and is applicable to APIs and other software internals.

Warning: If you read this book you may find yourself distractedly aware of the UI faux pas circus that surrounds us (e.g. doors that have handles that look pull-able, but can only be pushed).

If this book can get even one designer to resist the urge to make screen UIs that look like glass bubbles or brushed metal the world will be a better place.

It depends on what type of design you're talking about. Some design disciplines are "make it look good" and some are "make it work good" or "make it read good". Design is too broad a word to use in this context.
For a design-studies take even more on the "how things work" side, I like Herb Simon's classic The Sciences of the Artificial, which conceives of design as a science of man-made artifacts.

I also like Nigel Cross's stuff. His book Designerly Ways of Knowing (2006) is good but published in some absurdly expensive, for-libraries-only monograph series, so find it in a library rather than buying it. His more recent book, Design Thinking, is a collection of case studies with some analysis, a bit lighter but also good (and not $149: http://www.amazon.com/gp/product/1847886361/ref=as_li_ss_tl?...)

Don Norman's DOET should be required reading for anyone making a human-facing system.

It is not a complete education on the topic, but it's a huge step forwards.

I would also add Don't Make Me Think (by Steve Krug) to that list.
I recently read that book and found bits of it useful, but overall quite overrated, considering it's recommended every time UI/UX is discussed. Does anyone else feel this way?
I agree completely. In general it has good value, but to me it's in no way near being a bible, which some people ascribe it to.