|
|
|
|
|
by tombert
1649 days ago
|
|
> FPGA doesn't really solve your other two issues, nor is it practical for anything post-PlayStation/Saturn/N64 I agree with most of your point here, bus is that particular one true? Doesn't the Gamecube (for example) use a PowerPC chip? I would be very surprised if isn't an effort to make FPGA implementations of the PowerPC. I realize that there's a lot more to making a clone system than "just recreating the CPU", but why would making an FPGA for something after the N64 be impractical? |
|