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by marlowe221 1643 days ago
It won't... but with a screen size that small how much does that matter??? I own a RG351P and it's an excellent device for the money.

Not saying it doesn't matter at all, just that smaller screens seems to make that kind of thing less obvious.

To each their own though.

1 comments

It's a long path to go down. Retro gaming is a boutique cottage industry. It's not at all like audio because it isn't snake oil. People perceive differences in CRTs, sound chips, analog video and audio drivers, etc. Does any of it matter? Does anything matter?

I like to tinker and I'm a display junkie. Playing retro games revitalizes me by bringing my headspace back to when I was young. Little me loves these toys. It would be trivial for me to fall down a cynical nihilistic cliff any moment of any day. If a utilitarian wants an explanation, they can have that one.

People perceive differences in the audio equipment too, right up until you try a double-blind test.
The blind tests aren't even the end-all here. The science of human perception limits and characterizing the error are the two fronts to look at. We've long passed recreating what a human ear can hear. We have targets for frequency range, dynamic range, and group delay. Hit those targets and you've won. There is more on the art side of things to advance, namely in simulating directionality, but that isn't what the Tweeter salesman is usually selling you.

The imperfections of the audio chips in old consoles are easily audible to humans. If the goal is accurate recreation then assuming the audio chips and driving circuitry is perfect is insufficient.

Video recreation is still far below what the Human Visual System can detect. We are not masters of the universe yet.