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by nefitty 1651 days ago
How many video game developers rarely play video games? I bet most game devs don't count gaming amongst their defining interests.

There seems to be a majority swath of humans who get hooked on unproductive hobbies. Drugs, partying, social media, video games. I'm talking HOOKED, dreams framed by the TikTok UI, taking work off to watch a Counterstrike tournament, weeks of back-to-back hangovers.

I mean, I've been there. I too hear the lull of chemical dissociation.

What I'm wondering is, what happens as that lullaby gets louder and brighter and more attractive, in sync with people working less and less as automation forms a mechanical sheen on all economic activity?

I'll just toss this one I caught as I wrote that: You think the opioid epidemic is bad? Is it better or worse for us that our addictions can't annihilate us in an instant? How many people are in their rooms right now, alone, entangled in expensive parasocial relationships and expensive video game habits?

What if people aren't stealing and robbing shit for drugs anymore, but are doing it to donate to their favorite streamer, or buy the new Supreme hoodie or buy a PS5?

2 comments

I mostly agree with this, but I think it's more subtle.

Every game developer I've ever known, which is a good number, was a hard core gamer who loved games. Most of them really reduced it as they get older - not just because as you get older you just don't have the time or energy, but because doing something for work just kind of ruins it for most people.

That last bit is very common: my wife is a professional artist and doing that as her profession has just about ruined her interest in painting and drawing despite doing it for a lifetime. I was a hobby coder my entire life until mid-way through my career. Now although I sometimes do short stints, I gotta say, it is kind of ruined for me.

So, sure, you are probably right, but probably for the wrong reasons.

As for "unproductive hobbies" the reality is that all hobbies are basically unproductive. The stained glass artists I know struggle to give away their output because there's only so much anyone around them wants, but their hobby is to produce it. Ditto the painters, woodworkers, etc. Yes, these can give you practice with useful skills, but they're still basically generating a waste product, and if you try selling it, on average, you're just trying to mitigate your losses, piece work is almost never financially sound. This is all to say that one shouldn't view hobbies as "productive" or not, you should view them as providing benefits not directly related to the activity. Hiking, running, cycling, weightlifting - these are all "unproductive" but they are useful practices. Games aren't devoid of value in this sense - hand eye coordination, rapid tactical thinking, etc. are all skills you develop and maintain with practice.

That said, I'm 100% on board with you about the parasocial relationship thing, but to note the obvious, the real elephant in that particular room is social networking in all of its guises. Video games aren't even close, and, if anything, are probably closer to the "real relationship" end of the spectrum than any other online endeavor. I know many gamer groups who have transitioned to real life on multiple dimensions, far more than "hey these are the people i interacted with on Twitter" and other purely ephemeral constructs.

I wouldn’t consider “Hiking, running, cycling, weightlifting” to be “unproductive”. It is pretty well established that regular exercise routines improve your quality of life in many physical and mental ways.

You are correct that social media and online gaming are not the same: I have heard numerous examples of online gaming friendships transforming into real life friendships, but I have never heard of people on twitter/tick-tock/etc forming real life relationships.

I believe that gaming is fine in moderation, but as soon as gaming starts to negatively impact other aspects of your life — personal health, relationships, work/study commitments — you need to cut back. I have seen numerous people squander away their education and futures to video games. I’m guilty myself of letting video games negatively impact my life and it can be hard to find the right balance.

I think there is a distinction between useful practices and _productivity_.
Well John Romero got fired for slacking off on development of Quake 1 playing Doom deathmatches all the time. So I can imagine some devs love the games they make but probably not that many.
There’s a big difference between loving games in general and loving the game that you’ve been slaving over for months.