| One day I'll learn rust and maybe then I'll understand. > live with developing processes to stay on top of updates like the rest of us? NASA follows very robust software engineering processes (even for research projects like e.g., Copilot and, to a lesser extend, Ogma). It would not be able to do what it does if it didn't. This is a topic for a longer discussion and definitely not to be had here, but I will say that it's not conductive to a constructive discussion to see it as a problem with our processes, or us ("developing processes to stay on top of updates", "like the rest of us"). The people who work on these things are smart. This is a topic we've had long discussions on. If it was obvious or viable to fix internally, we would have done it already. I have been programming in particular in Haskell for 20y. I've worked for all kinds of companies and organizations, big and small, for the last 18y. I am like the rest of us. The problem is not exclusive to NASA, and NASA's processes are not to blame here. It's a problem with how to build languages and ecosystems. |
On the dependency front, Rust solves this about as well as you can hope for at the language level since dependencies between components don’t imply anything else about the dependency chain. I was just trying to convey that at that point there’s no way I can think of to reduce the cost of upgrading unless you make agreements with your exact SW dependencies about what versioning and changes look like for them (for general OSS that’s not generally tenable as NASA is likely to be a very small use case compared with the number of environments a popular package might get deployed to). That works in some cases but there’s no way to enforce that and nothing any language can do about it.
Generally I’ve found that organizations ossify their dependency chain on the assumption of “if it ain’t broke don’t fix it”. I’m not sure I buy that because that’s just tech debt that starts accruing and it’s better to just always pay a little bit of money along the way. Of course I don’t have any experience running teams on the kinds of problem domains NASA focuses on so I can’t speak to which development process is better for that use case. All I can note is that using off the shelf software and reducing the reliability requirements on as many components as possible generally results in a cheaper outcome (eg the Mars drone). When you’re in that domain you’re out of the high reliability domain of expensive space rocket launches and into more of the traditional SW development processes. Generally I’ve seen Rust libraries do semver better than most since that’s culturally the expectation. Even with Semver though you’re stuck if the library authors decide to go to the next major version.