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by danShumway
1657 days ago
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I don't have the energy right now to have yet another big debate about it, but I've long held that we make our cheating problems in the gaming industry significantly worse and harder to solve by focusing on a very narrow and limited view of competition: https://news.ycombinator.com/item?id=28635316 The situation reminds me a lot of piracy. The difference is that it's generally accepted by a large portion of the tech industry that design choices and product offerings can increase piracy, and in contrast there seems to be a lot of denial in the games industry that forcing everything into global ranking systems that teach players to prioritize winning over anything else might exasperate cheating incentives, and make cheating more annoying to normal players, and might make it harder for us to moderate and ban cheaters. |
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