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by bullen 1652 days ago
I think that the open part of the metaverse needs to be code and legal before aestetic. Mostly because skin mesh animation is the hardest part of game dev. because of pipeline costs and code complexity.

The Roblox solution looks terrible; bloated, bug prone and poor performing. I manage 2000 non-instanced characters (each with a interchangeable weapon) on a 1050Ti.

I'm going with royalty free assets that I happen to have a custom agreement to because of an early adopter advantage which allows me to redistribute them not only in a game but also with my open-source engine.

The content being editable creates headaches and decreases improvement of technology since more time is wasted on supporting more and more data for zero gameplay benefit.

Physics is the gameplay changer for MMO games, and it needs to be implemented in the game and not in some external library to be efficient/specialized enough to scale in a MMO setting.