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by jayd16
1656 days ago
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It's really not that big a deal. You certainly don't need perfect 10ms packets for most games. Client side prediction goes a long way. For something like VR the physics would need robust client side handling anyway. 10ms isn't good enough. If we're talking about a virtual web, we will not be spending the server resources on always connected apps the majority of the time. Surely we'll have heavy client side scripting for most interactions. |
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QUIC in theory can support this kind of lossy transport but it's not really exposed to browsers AFAIK. WebRTC is somewhat complicated to use but can support lossy streams.