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by tsherif
1647 days ago
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> i even found out that a call like glBufferSubData will call malloc or related functions. so doing that on each frame seems to be a bad idea as well. That's interesting and not what I'd expect at all! Is there documentation you could point me to or did you find that out with some tooling? And is there a better way to update attribute buffers for instanced draw calls? |
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