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by mey
1655 days ago
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The latest Elder scrolls games, Grand Theft Auto, Saints Row, all had voiced dialogue and didn't feel as "on rails" as Cyberpunk did. None of those games are recent. The way the core narrative is structured is one of the core problems with Cyberpunk, the games mcguffin implying an artificial time constraint to drive the narrative to resolution. Except driving the narrative to resolution ends the game. |
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