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by e12e 1649 days ago
The only major problem for group play in cyberpunk 2020 was the net running rules, due to the time dilletation (an hour long netrunning game session would zip by in a handful of combat rounds - meaning you couldn't really use the rules to do a break-in supported by a netrunner (like the tessier-asphol run from Neuromancer)).

You could of course work around it like with all flaky rule systems - make stuff up, and try for reasonable balance/spotlight among the group. But the solo ("fighter") might be one easiest roles for group dynamics (eg the nomad is likely to be more occupied with pack/tribe/clan matters than group - assuming not all players are nomads/part of the pack..).

In general I'd say cp2020 is quite typical for "mature" systems - it works well for stories/groups where everyone is content getting their fair share of the spotlight, and enjoy a bit of intrigue, conflict and backstabbing...