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by noduerme 1653 days ago
I believe this is the way to go. There's a cycle that sets in once you set expectations and open a project up for public feedback. In the SC case, it means you're never finished; in the CD Projekt case it means no one is satisfied when you ship. It's not that a game can't live up to expectations, it's that the goalposts move further the longer it is left to the public imagination. tl;dr I think fan service is what kills projects. In the end, it isn't what makes or breaks a great game. But the temptation to hype what you're working on - and raise money from pre-sales, which requires constant fan pleasing - is hard to resist.