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by jameshart
1657 days ago
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If this UE5 demo is using Nanite, then it really may well just be modeled geometry. Nanite really blurs the line between geometry and texture - in a sense it’s a shader that uses triangle mesh data as if it were a texture source. This siggraph session will expand your mind: https://m.youtube.com/watch?v=eviSykqSUUw |
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Watch the SIGGRAPH video to get the feelings of: that's impossible - oh, I kind of see how that works - one pixel triangles? - how do they get that mesh representation set up right? - oh, graph theory - that data format has to be a pain to generate with all those constraints - they're rendering mostly in the CPU? - that's all that needs to be done at render time? - GPUs need to be redesigned to be a better match to this - how to stream this stuff? - that compression scheme is clever.