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by darepublic
1654 days ago
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It's because you anticipate the destruction of the ephemeral object and then until it actually happens you need to store a variable waiting for the outcome to happen. This causes discomfort that can be alleviated if the card tower is knocked over. A part of your brain then attempts to incentivize knocking over the cards yourself by surfacing the childlike fun of throwing yourself into a pile of autumn leaves. |
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