| Have you tried some of the old "Graphics Gems" series books yet? [1], [2], [3] They are not CS fundamentals but will help you out with the necessary concepts, math and algorithms for graphics programming and ray-tracing. As others have mentioned any books on Data Structures & Algorithms are a must. [4], [5], [6] However in my opinion, trying to understand CS fundamentals without undergoing some sort of formal education is a chore. You won't know what you are missing. Going through an established approved syllabus will give you a fuller understanding. But that is only if you are interested in the long haul. There are a number of MOOCs that may fit the bill allowing you to slowly gather the knowledge without sacrificing too much time and focus on a day job to keep you going. I feel they are also great value for money for what you get. Some of them are from very reputable names if that is important. [7][8]. Since you have a B.Sc you can do the Masters level but there are also Bachelors level courses. [9] 1. https://www.amazon.com/Graphics-Gems-Andrew-S-Glassner/dp/01... 2. https://www.amazon.com/Graphics-Gems-II-IBM-No/dp/0120644819... 3. https://www.amazon.com/Graphics-Gems-No-3-David-Kirk/dp/0124... 4. https://www.amazon.com/Introduction-Algorithms-3rd-MIT-Press... 5. https://www.amazon.com/Algorithms-4th-Robert-Sedgewick/dp/03... 6. https://www.amazon.com/Algorithm-Design-Manual-Steven-Skiena... 7. https://www.coursera.org/degrees/master-of-computer-science-... 8. https://www.coursera.org/degrees/mcit-penn 9. https://www.coursera.org/degrees/bachelor-of-science-compute... |
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