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by yumaikas
1654 days ago
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I could see an argument being made for 'fake 3D' pretty strongly here. DF Retro has a few videos comparing various consoles, and one of the things that the PS1 and Saturn both got wrong, IIRC, was that textures would warp*, because the 3D look was being provided by affine transforms (as I understand, I may be misremembering the details), rather than perspective correct rasterization. So, like, the vertexes are in the right spots, but the texture mapping is off. So it kinda depends on if you need texture mapping to be perspective correct to consider a given example of 3D "real" vs "fake". Dark Forces also has perspective warping that happens in it's engine when you look up/down, as an example. * https://youtu.be/VutzIK3DqZE?t=341 DF Retro analyzes ports of Tomb Raider |
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Great link. The artifacts are especially apparent when the walls are near the camera, for example at this timestamp: https://www.youtube.com/watch?v=VutzIK3DqZE&t=398s And note that here, the seemingly flat walls are already heavily subdivided into smaller polygons to lessen the impact of the problem. (Why they wouldn't then make use of those additional polygons to include more geometry details for free is beyond me, however.)