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by bumby
1650 days ago
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I think the context was described. The article lists 5 dimensions where adverse behavior was documented: academic, relationship, financial, occupational, and physical. While I think you may be right about the different socializing role of the internet 25 years later, I'm not sure that explains away the adverse affects across all those dimensions. For example, with online gambling becoming more of a norm now, that doesn't mean the adverse financial aspects are any less bad. Normalization of deviance doesn't equate to unharmful. |
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I think the difficulty here is that because we had no way of knowing there things were going back in 1996, they didn't ask the questions/gather the information we would need in order to do the apples-to-apples comparison we'd need between these behaviors and their harms in 1996 and in 2021.
They wouldn't think to consider physical isolation separately from internet use: Unless you were hauling your machine to LAN parties, being on a computer was physically isolating. Likewise, monitors and accessories are way better ergonomically now so spending 60 hours a week online now is probably LESS damaging than it used to be (but still damaging).
Also, some degree of these impairments is acceptable depending on the reason: Most people in the trades aren't doing well physically after decades, we just don't care because they bring value. How much of the 'worry' about their physical state is because they weren't destroying their bodies doing something that made $$?
I'd be curious if you (or anybody) knows if gambling IN GENERAL is better or worse than it was 30 years ago. If online gambling is more of a norm now, is that due to non-gamblers starting to gamble, or are the people who would've been at the casino every weekend just saving the gas?
We can't solve these issues unless we know if the internet is a symptom or the cause.