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by madflame991
1659 days ago
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I'm going to ask a different question: so what if it doesn't handle it? Some of the hardware resources would be spent on dynamic shenanigans instead of the actual game content. In contrast a game running on the same hardware but implemented in C++ would be able to handle/offer more of the content of the game. But then again 5 years ago hardware was worse; 10 years ago even worse; 20 etc etc. Games had less content but there were still good games, as good as modern ones. Game enjoyability doesn't depend that much on the scale of its content. If a dynamic language pulls the resources down to what they were 5-10 years ago you can still make enjoyable games. |
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