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by royjacobs 1653 days ago
Not everyone wants to use existing engines. Or are you saying you want to embrace vendor lock-in in that regard?
1 comments

Yes, definitly, that is the approach taken by AAA game studios.

A plugin framework for 3D APIs is probably the easiest part to implement on a game engine, specially when API like OpenGL and Vulkan already require implementing one due to extension spaghetti.