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by tdrdt 1663 days ago
Here a very interesting talk by Oskar Stålberg where he explains how this works: https://youtu.be/1hqt8JkYRdI
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And here's another, slightly more technical talk from him about the "wave function collapse" algorithm he uses for procedural generation in his games: https://www.youtube.com/watch?v=0bcZb-SsnrA
Ah thank you. I was in fact looking for that talk!

What I really like about this is that the base grid is not straight. Therefore the buildings are arranged in a very European style.