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by wiredfool
1661 days ago
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The Ataris had Player-Missile graphics, sort of like sprites that were specially/easily handled. I seem to recall that there was one player (16px wide x screen height) and 4 missiles(4 px wide x screen height) that could be cheaply moved back and forth across the screen. There was some collision detection between them and other things that were on the screen. The Apples had several graphics modes, many of which were strange and somewhat pointless on a green screen (yay for some colors in even columns, some in odd), but nothing special to accelerate games IIRC. On the other hand, they had a lot more memory and they felt about a generation ahead. The 800 seemed like an advanced 2600, but the Apple felt like a real computer. However, speaking of generations ahead -- the Atari 400 beat the 2016 MBP to the punch in the horrible flat keyboard race. |
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