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by Rd6n6 1673 days ago
Hi Scott. I started playing parser based IF less than a month ago. I find it so immersive that the only parallel I have for the experience is high quality VR. I love it so much that I wrote my own parser engine 2 weeks ago and I have some ideas for side projects to revive the genre.

Thanks for helping to create these!

Are you aware at the moment of any interesting developments in the “text games for people with vision problems” field?

3 comments

My Return To Pirate Island 2 (turn of the century), the Inheritance (2013) were blind compatable.

I also released Escape The Gloomer on Alexa (fully audio only)

Currently working on making AdventurelandXL (www.AdventurelandXL.com) Windows screen reader compatable as well.

I tried the Gloomer last night (steam version). The audio is exceptional
I agree with similar level of immersion, I actually think a lot of parser IF would translate to VR well (at a much greater cost). I thought that Andrew Plotkin's dual transform might make for a good VR game, for example https://eblong.com/zarf/if.html
You may like using Inform6 instead of writting your own parser. Most verbs and room behaviours are already implemented:

https://www.inform-fiction.org/

Very neat indeed but I am partial to my own engine as I know it so well and can tweak it to do exactly what I need :)
Part of the fun is making the engine and figuring out how the games work under the hood. The world model is surprisingly simple and flexible in these games. Learning about this style of world model gave me some ideas for other projects
You can make an v3 z-machine interpreter in weeks :).