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by ScottAdams 1673 days ago
Hi!

I did the entire programming of obth of the TI cartrige games, the text adventure cartridge (read in the games from cassette) and the special made-for-TI graphical text adventure in a cartridge: Return to Pirates Island.

My game language interpreter was already separate from games written in my adventure language. So putting the interpreter on the cartridge was not very difficult. See one of the other threads on this AMA for more information about that!

I acutally have a TI/99 still today. It is the only classic machine I have. :)

1 comments

You were using good software engineering principles way back then!

Now my obligitory fanboying: Those text adventures were an important part of my formative years. They inspired me to learn how to write more advanced programs, because I desperately wanted to create my own text adventures. My first one was a gigantic, unwieldy tree of if/then/else statements, and that painful experience led me to more learn advanced data structures and concepts.

I am so glad my classic games were such a great inspiration for you!